Comments (3)
No, the game doesn't use the IDE but only GDCore, GDCpp/GDJS which are LGPL v3 so you can create closed source game (and even commercial games).
We should maybe add a little text on the welcome screen or on the about dialog to explain that clearly.
from gdevelop.
Indeed, there is already on the license page of the GD wiki a note
explaining that games can basically use any license you wish :) (you
are not forced to make your games open source). This note should be copied
in the readme (and in part of the software where the licenses are
displayed, but I think it is already done in the "About dialog").
from gdevelop.
I've clarified the license in the Readme.md of the repository :)
from gdevelop.
Related Issues (20)
- Crash while using extension editor - can't add or edit sprites for custom objects HOT 5
- See the cuts in edition for the Panel Sprite object.
- Crash while using an editor HOT 1
- Crash while using an editor HOT 1
- Search results for actions/conditions are not updating correctly HOT 1
- Opacity is missing in conditions/actions for Button object HOT 3
- "Tween object scale" action returns error in new version HOT 3
- Crash while configurating a 2D light object
- Crash while using an editor HOT 1
- Shape Painter does not work on mobile devices if using high-quality anti-aliasing HOT 6
- Crash while using an editor HOT 1
- Crash while using an editor HOT 1
- Particle emitters don't always despawn when tank is empty, especially with low tank amounts. HOT 1
- Unify search bar position (top) on instance list
- In App Purchase is stuck after the purchase HOT 2
- [AdMob] Error occurs after 15-17 times of loading rewarded video
- Standardise Shift and Ctrl key presses across the App. HOT 1
- Crash while using an editor HOT 1
- Mouse Pointer Lock or TimeDelta() bug in Mac browser run games when scenery is moving.
- GDevelop exports corrupted AAB file HOT 2
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