Comments (1)
From some additional testing:
It seems like "Preload as X" toggles in the resources panel only apply if they see the sound file used within the scene event sheet already?
Basically, it's only preloading those audio files if it's used in an event that explicitly calls that resource (so my Sound by String extension, which calls it via JS expression rather than resource call, isn't detected).
This makes me think the "Preload" toggles in resources are getting ignored by the gradual loading changes that were made before, whereas they should probably be treated as loading at the start of the game rather than scene-specific.
from gdevelop.
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from gdevelop.