Miguel García López's Projects
Repository for the subject Machine Learning (Aprendizaje Automático) in Computer Engineering's Degree at the UGR
Small game that implements several basic pathfinding algorithms, such as Breadth First-Search, Depth First-Search and others.
Modified version of the well-known game Monopoly. Created in Java using NetBeans.
Implementation of the famous game Connect4 with a modification and a heuristic AI.
Use of MiniZinc to solve "toy" constraint satisfaction problems.
Repository to store some Python scripts. The main goal is to learn and develop new things.
Repository for the subject Data Structures (Estructuras de Datos) in the Computer Engineering's Degree at the UGR.
Development of agents based on heuristic search tecniques.
Poblation techniques for the Weight Learning Problem.
Repository for the subject Computer Graphics (Informática Gráfica) in Computer Engineering's Degree at the UGR
Greddy and Local Search techniques for the Weight Learning Problem.
Personal repository for README
Monarch butterfly optimization (MBO) algorithm inspired by the migration behavior of monarch butterflies. Implemented in C++.
Optimization metaheuristic algorithms for machine learning projects in C++.
An approach to PDDL (a domain planning language) for problem solving in a management type game.
Repository for PTC subject from University of Granada
Repository for the subject Concurrent and Distributed Systems (Sistemas Concurrentes y Distribuidos) in the Computer Engineering's Degree at the UGR.
C++ implementation of the famous game Scrabble.
Trajectory techniques for the Weight Learning Problem.