Comments (7)
Yeah, it's not crashing, but we don't have properly change scene animation for marwing
I would imagine something like: camera freeze in the air, but marwing still fastly flying away and then screen fade
from a-little-game-called-mario.
I might have misunderstood how it's supposed to work.
The dialogs seemed to be a story while one gets familiar with the marwing game.
I thought about suggesting a skip story feature,
or that the story only plays the first time the game is started.
And maybe there could be a play story again button somewhere.
But the description of a possible change scene animation,
where the ship flies away and the screen fades,
makes it sound like the game ends when the story is done.
That sounds like it could be the end of game animation after beating a boss.
from a-little-game-called-mario.
The animation will actually end game for now, because there is no other levels, but Marwing was initially planned to have multiple levels. So I thought that after the animation we can start loading the second level (when it will be added to the game)
Not sure about “skipping/replay story” feature, because there would be bunch of dialogs through out the game on each level (at least as I can imagine it). To skip first level you can just press spacebar few times
from a-little-game-called-mario.
I have some changes to Marwing on a branch I haven't pushed yet - renaming, reorganizing, a bit of a memory optimization and some wip stuff. Should I push it to let you take a look at it? I actually "fixed" this issue in it, there are just a lot of changes and its still WIP @captaincolonelfox
from a-little-game-called-mario.
@Promethaes Wow, awesome news 👀 Sure, you can push it as a preview if you want to! Just mark PR as a draft
if it still WIP. Though, anyway I wouldn’t be able to take a look until this weekend
from a-little-game-called-mario.
Sounds good :)
from a-little-game-called-mario.
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