Comments (1)
Unfortunately it won't be that easy. If you take a look at the CharacterData, which is the games/makers representation of a card, it uses bytes in there as well, so simply reading a dword instead is not possible. As a Result of that, aa2s code uses bytes in many places where it handles slots as well, so simply looking at all places that read the slots and changing those will not suffice either. Patching every single instruction would be incredibly much work, especially instructions that use immediates, as they would grow in size and therefor require a jump to a location with new code. And all that is assuming that there are no semantics that assume a slot limit of 255, such as buffers of static sizes holding information. The 6 tans, for example, seem to have some sort of assumption, and my attempt to increse the limit caused crashes i could not track down.
Meanwhile, overriding archives the same goal without any of these problems. If your problem is that you can not scroll through overrides like you can through, for example, hair slots, consider if a specialized override like they exist for tans and eye highlights is enough for that.
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Related Issues (20)
- What's this? This strange model will come out every time I start the H scene. How can I delete it??
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- Resolution 2k HOT 3
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- Random Crashes HOT 3
- Random crashing, usually during or after H Scenes HOT 3
- No information in the aaunlimited console HOT 2
- Help help help AA2 Crash
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