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aachman98 avatar aachman98 commented on May 24, 2024

This is because the float node is generating a random value and sending that value to extrude node, which in turn is operating on each face simultaneously. This results in a random extrude value which is common for each face. (changing seed will change extrusion level equally for all faces)
If you want to extrude each face differently, then you would have to operate on them individually. Once I am able to create a "For Each Component" node, you can use it to apply same set of operations on each component separately.

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BennyGovaerts avatar BennyGovaerts commented on May 24, 2024

Rnd scale Array pattern 001
Can something like this be done in the future with The for each component node

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aachman98 avatar aachman98 commented on May 24, 2024

That's exactly the plan!

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BennyGovaerts avatar BennyGovaerts commented on May 24, 2024

Excellent , thanks for the feedback

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BennyGovaerts avatar BennyGovaerts commented on May 24, 2024

Another solution for the moment if you need some random is to use the Addon Mextrude / Plus

image

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aachman98 avatar aachman98 commented on May 24, 2024

"For Each Component" node

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aachman98 avatar aachman98 commented on May 24, 2024

Added for-each loop nodes (commit: 27dca09)
Now you can perform ops individually on faces
Screenshot (13)
Note: The nodes might be unstable and result in infinite loop or just might not work as expected (maybe even crash Blender). It's best to use a single instance of each node in your network for now.

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aachman98 avatar aachman98 commented on May 24, 2024

Rnd scale Array pattern 001
Can something like this be done in the future with The for each component node

Screenshot (16)

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