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Comments (21)

aachman98 avatar aachman98 commented on May 29, 2024

Can you please post a screenshot of this directory:
/usr/lib/blender/scripts/addons/
or
/usr/share/blender/scripts/addons/
(sorry, I don't know exactly where the addons are stored in linux)

Just to be sure, delete any folders named "Sorcar" and "ProcGenMod" from this dir and download the latest version (v2.0.3)

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unkerjay avatar unkerjay commented on May 29, 2024

from sorcar.

aachman98 avatar aachman98 commented on May 29, 2024

I think you forgot to upload the image. Nonetheless, I suggest you delete ProcGenMod from that directory completely (it's the old system). Also, I would like to have a look at the error you mentioned.

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

That's so weird, but I'm not getting any images:
image

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

Yes, thanks! It worked.
The error occurs because in the old system, the mesh name (str) was passed from node to node. That has since been replaced by a pointer value.

Please remove (manually delete) any instance of ProcGenMod from your directory. Even the "Add node" menu is from the old system ("Maths" is no longer a category).
This is the current layout of menu (except for the "Curve" category which will be released with v2.0.4):
image

If deleting ProcGenMod folder somehow prevents you from using Sorcar, just copy the "init.py" file from "Sorcar-master" folder to "ProcGenMod-master"

EDIT: Can you also let me know of the linux O.S. you are using?

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unkerjay avatar unkerjay commented on May 29, 2024

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unkerjay avatar unkerjay commented on May 29, 2024

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unkerjay avatar unkerjay commented on May 29, 2024

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

Traceback (most recent call last): File "/home/hometp/.config/blender/2.79/scripts/addons/Sorcar-master/init.py", line 514, in execute node.execute() AttributeError: 'NodeGroupInput' object has no attribute 'execute'

Ok, that is a known bug.
Sorry you encountered it, but I haven't figured out how to get rid of it yet. It happened to another linux user too (issue: #42). He had to switch PC (probably windows) to get Sorcar working.

The problem is I'm using windows and I didn't encounter this error even once. That makes it difficult to debug. I'll setup a virtual linux and try to figure out the problem.

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aachman98 avatar aachman98 commented on May 29, 2024

Fix node execution

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aachman98 avatar aachman98 commented on May 29, 2024

Tried to fix the problem in commit: 8a96c19 (v2.0.5)
Can you please try this in the same version of linux that you were using?

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

Sorcar is working fine on linux (installed today):
image
I never had to downloaded ProcGenMod version. It just straight up works as in Windows.

Works in ProcGenMod, bombs in Sorcar

That, again, is the same problem: Function definitions have been changed drastically. Sorcar nodes cannot work in ProcGenMod system anyways.

When I install ProcGenMod I get the node icon for the addon. When I install Sorcar, I don't.

Can you run blender using terminal and post the logs? Probably best if you removed everything related to ProcGenMod and install Sorcar like any other addon.

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

There is no error generated from Sorcar code in these logs.
Sverchok is probably the one which is causing this error. Backup and temporarily delete your blender .config folder and install Sorcar on a clean blender version.

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aachman98 avatar aachman98 commented on May 29, 2024

Sorcar v3 beta is now released: https://github.com/aachman98/Sorcar/releases/download/v3-beta/sorcar-v3-beta.zip

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unkerjay avatar unkerjay commented on May 29, 2024

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aachman98 avatar aachman98 commented on May 29, 2024

It was intentionally removed because the only thing that that node did was to duplicate the referenced object and perform ops on it rather that the original object. Now, there is a node for duplication in "Object Operators" category.

I will include it in the next update as it was a bit more convenient.

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