Related Issues (20)
- Aardvark and its gadgets "crash" and become unresponsive HOT 2
- Linux Support HOT 1
- OpenXR support
- Gadget grabbable takes priority over gadget scanner HOT 1
- Suggestion: Let an AvPanel be projected on any arbitrary mesh that has UV coordinates HOT 2
- XR Seattle Podcast HOT 1
- Request: Options to make it less intrusive when not used directly HOT 2
- Hitbox on hand mirror tool is off HOT 1
- triggerRegrab() is useful but hard to use
- Skinned animated mesh doesn't load or display properly HOT 2
- Trigger for right hand does not interact with steam when Aardvark is on. HOT 2
- Networked Universii with initInfo that contain remote gadgets spawned too close to the start of a rooms gadget break in a way that causes the remote gadgets to terminate HOT 1
- Can't trigger palette on original VIVE HOT 3
- In Steam, 'Exit Game' doesn't close Aardvark HOT 3
- Aardvark is unresponsive when an asset isn't able to be loaded HOT 3
- Difficulty targeting things when they're at a distance
- iFrames on a panel do not receive input HOT 2
- AvLine needs to obey visibility
- Good first issue?
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