Comments (5)
This only affects the airport, the area around it is fine.
This is a known issue in fg, things to do with this program... it happens when you use a .dds texture and the airport spans across multiple tiles.
Workaround is to convert the tiles the affected airport is on to .png, then it will be shown correctly.
from photoscenary.
from photoscenary.
airport in that pic is EDDF... affected are all versions of FG
also note that there are many airports which are affected by this... EDDM and YBCS are two more examples I know
from photoscenary.
From this image it is clear that the photo scene problem concerns the airport area. The fact that it works with PNG files and not with files in DDS format is due to the fact that a different algorithm is adopted in the airport area than that used for non-airport areas. I think the best thing is to open a code fix request to the developer team. I would like to have a corrected PNG image of the same area to better show the problem.
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The issue has already been filed and no solution found so far... but be our guest and try to figure it out...
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