Comments (3)
I will post-pone this until after the prostate paper. We will just run from source until then as building the installers is not essential. The build process for 2D RootPainter seems to be working well now (it has been recently refactored) so I would like to use that one and copy it to the 3D version when I get time (after the prostate paper).
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Now implemented for OSX but we have issues with the built applicatoin
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Added Ubuntu builds. Appears to run correctly but unable to open builds on my machine as it builds for x86 and only have arm, passing back to @Abe404 for testing.
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Related Issues (20)
- Clearer contribution guidelines HOT 1
- Usage instructions unclear HOT 4
- handle floating point values in images HOT 1
- ignore 'hidden' files when creating a project HOT 1
- RootPainter max workers specifiable HOT 2
- Input images with floats in [0,1] are displayed as all black
- "Redo" and "Save annotation" both have Ctrl + Shift + Z as shortcut HOT 1
- Support 3 views
- estimate time remaining when segmenting folder
- Remove incorrect comment HOT 1
- have patch size as input argument HOT 1
- Enable annotations to be assigned to segmentations HOT 3
- Stop making strange transforms when loading images HOT 3
- Multiclass train/validation split is made repeatedly across each class HOT 1
- force_fg triggers too many retries exception which kills server HOT 4
- Retry error on loading validation set images in multiclass project HOT 13
- CryptographyDeprecationWarning HOT 1
- handle images that are smaller than patch size HOT 3
- Upgrade client to PyQt6
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