Comments (4)
See the retrogame README for directions on setting up a udev rule, see if that helps.
from adafruit-retrogame.
Thanks!
I think I already did that, but I'll check again and I'll let you know.
The thing is that's only happening with that particular game, Maldita Castilla.
from adafruit-retrogame.
HI there, it's been a while.
I set up udev rule following the instructions and it still doesn't work.
The strange thing here is that this game works with a keyboard, and for what I understand, what this utility does is convert the GPIO buttons into key strokes, so it should work, but it doesn't :(
from adafruit-retrogame.
There are multiple ways of both generating and capturing keyboard events in Linux. It appears this game and retrogame are using two mutually incompatible methods, and without information on how the former is operating, can't resolve this.
retrogame was designed to be paired with RetroPie. If it happens to work with other things, that's "cake," but if not, it's not something I can scramble to fix.
I'd suggest trying out the latest retrogame (the udev stuff was cleaned up a little) and making a configuration file to match the game's keyboard input...but if that doesn't work, only option then is connecting a USB keyboard when you want to use this game.
from adafruit-retrogame.
Related Issues (20)
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- "Reverse" input for some buttons
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