adamfrisby Goto Github PK
Name: Adam Frisby
Type: User
Company: Sine Wave Entertainment
Bio: Virtual world programmer. I post snippets of things I've worked on here now and then.
Location: Sydney, Australia
Name: Adam Frisby
Type: User
Company: Sine Wave Entertainment
Bio: Virtual world programmer. I post snippets of things I've worked on here now and then.
Location: Sydney, Australia
Atmospheric Scattering for Unity
Autocomplete package generation for ZeroBrane IDE, generated from Doxygen XML output.
First-class error reporting for the Unity game engine.
A collection of scripts for handling large meshes in Unity3D (larger than a single index)
Collada exporter for Unity3D
This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity
A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.
A implementation of OpenSim's PhysicsScene using PhysX.Net
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A simple height blending terrain shader for Unity3D (that still works on SM3.0)
A "Masonry" style uGUI Layout Group for Unity 3D.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
The OSGrid Launcher Application
Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.
Scriptable Render Pipeline
SpaceNavigator driver for Unity3D
This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot of .meta file hackery. This removes the need for upgrading to Unity 2017.3/2017.4 then upgrading your project to 2018.2 and allows you to jump from 2017.2 and earlier versions directly by running a simple tool.
A throwaway repository containing part of our forked Moonsharp runtime
TTF Text Rendering for Unity3d (attempting repair for Unity 5/2017/2018)
A hair shader for Unity 5 originally built for the sine.space virtual world
A framework to capture individual windows or the entire desktop in Unity
.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/
An experimental fork of WatsonTcp designed for higher throughput and use of Protobufs .
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.