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Adam Frisby's Projects

autodoxybrane icon autodoxybrane

Autocomplete package generation for ZeroBrane IDE, generated from Doxygen XML output.

bigmesh icon bigmesh

A collection of scripts for handling large meshes in Unity3D (larger than a single index)

comic-shader-pack icon comic-shader-pack

This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity

dtl-paypal icon dtl-paypal

A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.

geometry3sharp icon geometry3sharp

C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.

moonsharp icon moonsharp

An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

post-stack-converter icon post-stack-converter

Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.

substanceimportpluginconverter icon substanceimportpluginconverter

This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot of .meta file hackery. This removes the need for upgrading to Unity 2017.3/2017.4 then upgrading your project to 2018.2 and allows you to jump from 2017.2 and earlier versions directly by running a simple tool.

unity3d-ttftext icon unity3d-ttftext

TTF Text Rendering for Unity3d (attempting repair for Unity 5/2017/2018)

unityhairshader icon unityhairshader

A hair shader for Unity 5 originally built for the sine.space virtual world

wasmtime-dotnet icon wasmtime-dotnet

.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/

watsontcp icon watsontcp

An experimental fork of WatsonTcp designed for higher throughput and use of Protobufs .

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