Comments (2)
Black walls are a sign of the WebGL lacking memory resource to complete the rendering.
There is a limitation of the number of lights only if you are using the shadow :"yes" globally and for each of the lights. It does not seem to be the case for you (shadow: "no" at least for the light in the example). Try to remove some of the light entities and check at which point it starts popping black walls. Also please open the web developer console on the browser and tell me if you see any error message.
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Remove light entities doesn't help.
But I change the lumens and distance of lights to same value, and the problem is solved.
It seem there shouldn't be too much different values in lumens and distance.
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