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Hey hey hey, welcome to my GitHub profile!

Where else you may find me:
Mastodon: https://tech.lgbt/@admer
YouTube: https://www.youtube.com/c/Admer456
Discord: admer456 - personal server
LinkTree: https://linktr.ee/admer456
Ko-fi: https://ko-fi.com/admer456

My interests include game & engine programming, GUI tools, VR, making Half-Life modding great again, and a bunch of other non-code stuff, such as electronics, music and driving simulators. Portfolio website coming sometime soon!

I also have a small blog. That way you can always know what I'm up to!

I mainly do stuff in C# and C++. I am currently studying software engineering at the Faculty of Information Technologies in Mostar, as well as doing some freelance work in Source and Unreal.

Check out my cool projects:

  • Elegy Engine - retro FPS game engine
    • C#, MIT-licenced, currently using Godot as a backend
    • Early work in progress, please check back in 2024 for demos!
  • ScriptingMachine4 - research in C# scripting for C++ apps
  • Half-Life ADM - mod base for Half-Life
    • Early work in progress, check back in 2024!

I've contributed to:

Here's some discontinued but still kinda neat projects of mine:

  • BurekTech X - discontinued in favour of Elegy
    • C++ MIT-licenced retro FPS game engine
  • BUREKTech - discontinued in favour of BurekTech X
    • C++ GPL2-licenced FPS game engine, based on ioquake3
    • Was used to make a game demo

Admer's Projects

adm-utils icon adm-utils

My utility classes and functions for game, library and engine development

bullet3 icon bullet3

Fork of Bullet to be used as a git submodule in my projects.

burektech2 icon burektech2

Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now

fennecs icon fennecs

My fork of the tiny, tiny, high-energy ECS

foxglbox icon foxglbox

Small renderer project for learning. Foxes sold separately

ioq3-burek icon ioq3-burek

Specialised idTech 3 fork for my games. Status: inactive

physx-lite icon physx-lite

A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB

polyhedron-engine-adm-dev icon polyhedron-engine-adm-dev

The core engine forked from NVidia's Q2RTX. Heavily modified and extended to allow for a nicer experience all-round.

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