Name: Adrien Lucbert
Type: User
Company: Displayce
Bio: đĢđˇ French software developer
đˇ Back-end developer at @displayce (Bordeaux)
đ C++, low-level and game-engine enthusiast
Twitter: AdrienLucbert
Location: Bordeaux, France
Blog: adrienlucbert.github.io
Adrien Lucbert's Projects
⨠My own personal website
đšī¸ 2D game physics experiments with matter.js
Epitech AREA project
:hammer_and_wrench: Epitech project, aiming to recreate some string and memory manipulation functions from standard C library, in assembly x86_64
Convert a .csv file (exported from another password manager) to make it compatible with Dashlane
Chrome extension to synchronize your Epitech Intranet calendars with Outlook Calendar.
Epitech Project : TODO LIst using Python Flask and MariaDB
Warehouse management simulation
A socket wrapper library with bindings in C++, C and NodeJS
:hammer_and_wrench: Implementation of some functions from the standard and math C libraries
đ¨ CSFML Game Engine
An extensible framework for interacting with tests within NeoVim.
OpenGL course source files (from The Cherno's course)
đ ī¸ Minimal router framework for PHP, inspired by ExpressJS.
2019 version of my personal website (made with VueJS)
:suspect: C++ game engine built from scratch, based on OpenGL, side project for learning purposes
Short javascript library (for web use) for binding key events on a remote powerpoint controller
Create abbreviations with ease
:tada: A fun way to reveal (random) exam partners to Epitech students
Neural-network using model-free learning to drive a car. Made with JavaSript
Incorporating some fzf concepts with plenary jobs and telescope
đ
1st gold achievement for THUAS GDS Artificial IIntelligence class, a connect 4 AI
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2nd gold achievement for THUAS GDS Artificial IIntelligence class, a 2D car genetic algorithm
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1st gold achievement for THUAS GDS Effects & Shaders class, a complex shader
:medal_sports: 1st gold achievement for THUAS GDS Game Programming class, a state machine
:medal_sports: 2nd gold achievement for THUAS GDS Game Programming class, dungeon procedural generation
đ Personal portfolio stating the work I conducted in the Applied Data Science minor at The Hague University of Applied Sciences.