Comments (2)
This is same.
Draw colors said that:
0x[1, 2, 3, 4] remap current palette colors. 4 colors but 5 variants. 0 - transparent. Other lookups is shifted by 1, for handle a transparent. 1 means a 0 palette index etc.
This all will be mapped onto framebuffer by lookup table.
0x2 same as 0x0002, this means that you replace a FILL color as 2 of pallete and 0 for stroke.
from wasm4.
DRAW_COLORS
holds 4 color slots. You can think of each hex digit as a color slot, starting from right (least significant digit). So setting DRAW_COLORS
to 0x42
will set the 1st draw color to 2
(the 2nd palette color), and the 2nd draw color 4
(the 4th palette color). A zero digit in any color slot means transparency.
Could this be made clearer in the docs somehow?
from wasm4.
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