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Profile Picture: Current WIP Animation Sequence

Being passionate about creating engaging and immersive experiences that transport players to new worlds empowers me with the opportunity to enable players with the chance of connecting with the characters they're experiencing on a deeper level. My skillsets mainly focus on developing 3D animations, rigging characters and vehicles and also developing games via animation programming in Unreal Engine 5 using modern C++. In result of the absolute latter I have found a new love and interest in understanding math on a deeper level. I believe having a concrete foundation in the understanding of math is essential to achieve a positive return in gameplay design.

When I'm not locked into 3D art, I enjoy playing action video games, training my body in martial arts, skateboarding, working out at the gym or outside (calisthenics), watching anime/ reading manga and racing motorcycles! These activities help me bring fresh perspectives and creativity to my work.

aedude's Projects

unreal_engine_5_parkour_system icon unreal_engine_5_parkour_system

Replicated Parkour System w/ 300+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".

unreal_engine_5_shooter_online icon unreal_engine_5_shooter_online

A third person online shooter game. The inspiration for this game derives from the fun times I had while playing Socom Confrontation! My approach in development is targeted on the implementations of animations; smooth movement and a fast response time is critical. Also, network replication which maintains server authority is a priority.

unreal_engine_5_tool_belt icon unreal_engine_5_tool_belt

An extension of the tools which are provided by Epic Games in Unreal Engine 5. By initiating a new use case for some of the functions found within the UEditorUtilityLibrary and the UEditorAssetLibrary, a more powerful Editor can be put to use, enabling effective and efficient methods of optimizing project files.

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