Comments (9)
encounter_id for the encounter message needs to be int64...even though the encounter_id on the incensePokemon message is fixed64. I had the same issue, but I got it working by reverting the encounter message back to int64.
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@prorook thanks, I will give it a try. What's the correct way to transform a fixed64 to an int64 in python? I ask cause I get errors thrown if I don't do a conversion (perhaps because I use an older version of protobuf).
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Thank you, got it working after fixing the GetIncensePokemonResponse to PokemonId enum, rather than int32
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Actually, it still fails at times...
for large encounter_id type-casting to python's int() doesn't work at times.
I just got two encounter_ids (1 worked, 1 didn't)
WORKED: 6180230722423979422
FAILED: 10965396974330624794 <-- this is bigger than int64 and smaller than uint64
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How are incense encounters caught without a spawn_point_id?
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@RyanHope they are not, you get one from GetIncencePokemon response.
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Not according to https://github.com/AeonLucid/POGOProtos/blob/master/src/POGOProtos/Networking/Responses/GetIncensePokemonResponse.proto
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@RyanHope it's called "encounter_location"
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This is about to be fixed with LureInfo
being replaced. Spawn point ids are actually fort ids in this case.
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