Comments (12)
Alright, rolling back, we'll have to figure out which ones to keep carefully though. Thanks!
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Hmm, fields after it are okay for me, currently checking the use of an incubator by comparing the distance walked
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Rolled back my mass change except for one that got reported. Added a note for this one. Curious to hear more!
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do you have any trouble with other protos with the pokemon id?
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I've closed it by mistake.
@jabbink What language are you using the protos with ? I'm testing with C# right now.
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I use Java @N3messys
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By the way we have Slack:
https://pkre.slack.com/messages/pogoprotos/
Invite at https://shielded-earth-81203.herokuapp.com/
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I've joined Slack.
These are the objects I have in C#
uint64
{{ "id": "EggIncubatorProto-3573192326632007880", "itemId": "ITEM_INCUBATOR_BASIC_UNLIMITED", "incubatorType": "INCUBATOR_DISTANCE", "pokemonId": "7057783031845893019", "startKmWalked": 42.868797302246094, "targetKmWalked": 47.868797302246094 }}fixed64
{{ "id": "EggIncubatorProto-3573192326632007880", "itemId": "ITEM_INCUBATOR_BASIC_UNLIMITED", "incubatorType": "INCUBATOR_DISTANCE", "startKmWalked": 42.868797302246094, "targetKmWalked": 47.868797302246094 }}
Same Id, ItemId, but on fixed64 the pokemonId is wrong (0).
Edit : the startKmWalked and targetKmWalked fields are correct. My bad.
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Both are parsed into ulong in C# following the offical doc, it shouldnt be a problem no ?
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Perhaps I interpreted the packet wrong and until the egg has hatched the pokemonId indeed has to be 0 ?
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Yes, the pokemonID is sent with the GetHatchedEggsMessage :)
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The fixed64 seems to be correct then. I will mark this as closed.
The revert should be reverted.
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