Comments (8)
I did some investigation on unknown6.unknown2.unknown1 or Unknown ByteString or UnknownBS:
- Its always 32 bytes (some kind of header) + n * 256 bytes with n >= 1 (payload)
- If the RequestID is the same, UnknownBS is the same (makes sense)
- Sometimes the header is the same on consecutive requests and the payload only differs in a couple byte (which could mean we are not facing hashed values?)
- Payload does not correlate with GPS coordinates
- n does not correlate with unknown12
- n correlates with time passed since last packet (one block per roughly 500-700ms)
- Header does not correlate with request_type nor request_id
- The header also repeats on non-consecutive packets (with completely different payload)
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Linking Issue #94 (why duplicate) about Unknown 12
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PR #11 also talks about Unknown fields
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Unknown 6 is only in the response header if we sent Unknown6 with the request
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PR I just opened (#98) solves part of Unknown6.
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I strongly believe that it's some type of logging then. Niantic did this with Ingress, and the fact that it has a header, padding (the n * 256 bytes you mentioned) and then the payload suggests some type of encryption... which they did with Ingress. They may be logging player events such as screen tapping.
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To be clear, the structure is
- 32 bytes header
- 256 bytes payload (n times)
The length of the payload (n) is depending on time past since last packet sent.
Also, on some consecutive requests, only a couple byte are changed within the payload.
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I'll close this since its fixed.
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