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Lennix avatar Lennix commented on July 17, 2024 6

I did some investigation on unknown6.unknown2.unknown1 or Unknown ByteString or UnknownBS:

  • Its always 32 bytes (some kind of header) + n * 256 bytes with n >= 1 (payload)
  • If the RequestID is the same, UnknownBS is the same (makes sense)
  • Sometimes the header is the same on consecutive requests and the payload only differs in a couple byte (which could mean we are not facing hashed values?)
  • Payload does not correlate with GPS coordinates
  • n does not correlate with unknown12
  • n correlates with time passed since last packet (one block per roughly 500-700ms)
  • Header does not correlate with request_type nor request_id
  • The header also repeats on non-consecutive packets (with completely different payload)

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Lennix avatar Lennix commented on July 17, 2024

Linking Issue #94 (why duplicate) about Unknown 12

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Lennix avatar Lennix commented on July 17, 2024

PR #11 also talks about Unknown fields

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Lennix avatar Lennix commented on July 17, 2024

Unknown 6 is only in the response header if we sent Unknown6 with the request

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tjhorner avatar tjhorner commented on July 17, 2024

PR I just opened (#98) solves part of Unknown6.

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tjhorner avatar tjhorner commented on July 17, 2024

I strongly believe that it's some type of logging then. Niantic did this with Ingress, and the fact that it has a header, padding (the n * 256 bytes you mentioned) and then the payload suggests some type of encryption... which they did with Ingress. They may be logging player events such as screen tapping.

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Lennix avatar Lennix commented on July 17, 2024

To be clear, the structure is

  • 32 bytes header
  • 256 bytes payload (n times)

The length of the payload (n) is depending on time past since last packet sent.
Also, on some consecutive requests, only a couple byte are changed within the payload.

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Lennix avatar Lennix commented on July 17, 2024

I'll close this since its fixed.

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