Comments (2)
Hi @autuus! From the Items: Data and Events wiki:
Each item type has its own data component, such as HoverItemDataCheckbox and HoverItemDataSlider. These components are responsible for maintaining their item's values, and for triggering the item's events.
[...] These components all provide type-specific events, which you can use to trigger actions in your scene. These are in the Unity inspector's "Events" foldout.
You can also listen to these events via script, for example:
HoverItemDataCheckbox myCheckboxItem = /* get the item */;
myCheckboxItem.OnSelectedEvent.AddListener(MyListenerMethod);
from hover-ui-kit.
from hover-ui-kit.
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from hover-ui-kit.