Comments (1)
Released.
from bevy_framepace.
Related Issues (20)
- Store frame time, not frame rate HOT 1
- Clarify ordering for framerate_limiter system
- Consistency pass for methods on FramepacePlugin
- `pre` variable name in `get_display_refresh_rate` is unhelpful
- Logic in get_display_refresh_rate is extremely convoluted
- Subtracting 1 from the frame time is surprising and undocumented
- Flooring frame rate at 1 FPS is surprising and undocumented
- Handle errors more gracefully in get_display_refresh_rate
- Unnecessary features in Cargo.toml HOT 2
- RenderExtractApp not added in wasm32 on bevy 0.10
- PID controller for sleep error HOT 1
- App time variance HOT 6
- WASM: Limiter::from_framerate(30.0) not working HOT 1
- Can't use the crate in headless mode HOT 1
- dbg! in production HOT 1
- Refresh rate detection doesn't work when using multiple screens with different refresh rate HOT 2
- Unnessary allocation in `Limiter` `Display`
- Unable to build for wasm target on bevy 0.13 that does not export `pipelined_rendering` module
- Thread parking HOT 5
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