Comments (2)
I have perviously received some requests to support Unity; however, I didn't have much time recently to work on it.
Can you please clarify to me how you would want to use ARVideoKit in Unity?
-Ahmed
from arvideokit.
Basically, the concept is using native iOS controls and design throughout the app, but then use Unity as my renderer to display 3D objects using ARKit. Does that make sense? I do not want to build the entire app using Unity because I want it to look and feel like an iOS app, but I want to take advantage of Unity's tools for rendering 3D objects, which uses Metal rather than SceneKit.
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Related Issues (20)
- Square Video Recording HOT 1
- can not install version 1.6.0 HOT 2
- Black Bars on video output HOT 2
- ARVideoKit forces app into portrait mode when starting from landscape left/right. HOT 3
- ARVideoKit License HOT 3
- Crash - [AVAssetWriterInput initWithMediaType:outputSettings:sourceFormatHint:]
- low FPS while recording videos!! HOT 4
- Recorded video shows flat texture on face tracking HOT 2
- Wrong aspect ratio for initial video recording on on iPhone 12 HOT 1
- Plane detection is shown blank HOT 2
- Person segmentation not being recorded HOT 3
- ARFaceTrackingConfiguration not recorder correctly HOT 4
- pod installation issue HOT 2
- high CPU usage HOT 4
- Surface shader result not recorded. HOT 3
- ARFaceTrackingConfiguration front camera audio recording not working.
- Job Open HOT 1
- Only working on iPhone X.
- App freezes for a moment when starting recording HOT 4
- when use ARVideoKit to record an ARSCNView, the loaded AR object shows black in the scene HOT 4
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