Comments (18)
@allenwixted open the "ARVideoKit.xcodeproj" file and build it. Then go to products -> ARVideoKit.framework -> right click "show in finder" -> Import that framework into your project
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@LeonardRockstar thanks for those detailed instructions. Have followed them on Version 9.4 beta (9Q1004a) but am still in the same situation. Has me stumped. Should I be doing anything else as a pre-requisite? Is it possible that the repo could be updated to support 4.1?
Edit: Changed ARVideoKit Project to deploy to iOS 11 only and now it works. @jslusser this may be of interest to you. Thanks again @LeonardRockstar
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Hey @v164237, are you using the binary (.framework) file?
-Ahmed
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Same here, not working on XCode 9.3 (not beta)
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@AFathi @v164237 same problem, can we just use source code now, since @AFathi has open sourced this project?
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Same issue for me. Any workaround for this? @AFathi
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@shashank-rps @v164237 @zyangSir @Vicapps,
I'd recommend using the source code rather than using the binary file (.framework
file).
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FYI, you just need to rebuild the framework with target swift language and then import it :)
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working for me xcode9.3
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I'm a newbie coder and need some help here with how to "rebuild the framework with target swift language and then import it'. I've imported repository to Xcode, in Build Settings> Swift Compiler - Language, changed it to 4.1, build and ran that code. Then I went back into the RecordARKit-SpriteKit demo project, deleted the original ARVideoKit.framework file, dragged the 'new" .framework file into Embedded Binaries, copies the files, and am still getting the same error message [Module compiled with Swift 4.0.3 cannot be imported in Swift 4.1]. What am I doing wrong?! I'm using Xcode 9.3.
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@anushkmittal can you list some steps on how to rebuild the framework?
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Thank you @allenwixted . I was able to get it to work...kind of. I was able to save and import it into the AppCoda demo file, but I still can't get the AppCoda project to work. I'm now getting error messages saying that 'RecordAR' is unavailable: cannot find Swift declaration for this class and 'RecordAR' has been explicitly marked unavailable here (ARVideoKit.RecordAR). Any ideas?
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I too am having this issue mentioned by @jslusser. Please advise.
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I had a similar issue to @jslusser, just make sure you're running on a real device!
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Thanks for the quick response @anushkmittal - it works when I run on the device. But I'm currently trying to Archive to submit to the App Store, and during the compile it fails. Any idea why?
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do select generic iOS device!
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@anushkmittal - yes, Generic iOS Device is indeed selected! Anything else I can try?
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To follow up, much like @allenwixted, I had to set the Deployment Target to iOS 11
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Related Issues (20)
- Black Bars on video output HOT 2
- ARVideoKit forces app into portrait mode when starting from landscape left/right. HOT 3
- ARVideoKit License HOT 3
- Crash - [AVAssetWriterInput initWithMediaType:outputSettings:sourceFormatHint:]
- low FPS while recording videos!! HOT 4
- Recorded video shows flat texture on face tracking HOT 2
- Wrong aspect ratio for initial video recording on on iPhone 12 HOT 1
- Plane detection is shown blank HOT 2
- Person segmentation not being recorded HOT 3
- ARFaceTrackingConfiguration not recorder correctly HOT 4
- pod installation issue HOT 2
- high CPU usage HOT 4
- Surface shader result not recorded. HOT 3
- ARFaceTrackingConfiguration front camera audio recording not working.
- Job Open HOT 1
- Only working on iPhone X.
- App freezes for a moment when starting recording HOT 4
- when use ARVideoKit to record an ARSCNView, the loaded AR object shows black in the scene HOT 4
- Must start a session before appending pixel buffers
- How to make it work with RealityKit based project
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