Comments (6)
This sounds easy enough, but I need a bit of clarification: what constitutes a connected tile? Does a tile have to be directly North, East, South, or West to be connected. Or can it be a corner tile (NE, SE, NW, SW?)
from factorio-stdlib.
As you see in this screenshot, it's not really possible to make conneted tiles in the diagonal directions:
So for now I would stay with N, W, S, E - basically what is visually connected.
from factorio-stdlib.
Okay, I just added Tile.adjacent, please take a look and see if it fits what you are describing. For your use-case, I imagine you could use this:
local connected_tiles = Tile.adjacent(surface, position, false, 'moat')
for _, adj_pos in pairs(connected_tiles) do
... do stuff
end
from factorio-stdlib.
I've tested out the Tile.adjacent a bit and it seems solid. Just checking in to see if it matches what you were thinking about.
from factorio-stdlib.
Closing unless @mojo2012 reports any discoveries.
from factorio-stdlib.
Sorry, was too busy. I try to report back this week
from factorio-stdlib.
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