Comments (3)
Fantastic. Not sure how to safely tell if the player can be used to print out a message then...
from factorio-stdlib.
My understanding from rseding91 is if you get an error when anything.valid == true
then it is extremely likely a factorio bug.
So I did some experimenting. I can print to offline players without errors and they will actually see any messages sent to them while offline in their console/chat history when they return too. I can actually do anything I want to an offline player as if they were online. So it would seem to me that you and I both do more validation checking than "required" in Factorio. :P
from factorio-stdlib.
So it would seem to me that you and I both do more validation checking than "required" in Factorio.
Given inconsistency in the past, I always err on the side of safety.
from factorio-stdlib.
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