Comments (5)
I also made a comparison video: https://www.youtube.com/watch?v=bcdmz-gW7HM
(real and virtual synced manually, so don't judge it by lag).
Vision Pro is more accurate when i join hands.
Anyway, the issue on this topic is a very known problem of VisionPro: it update hand-tracking only at 30hz.
from aframe.
Also hand model is distorted. Might be something particular to Vision Pro joint tracking we're not accounting for
from aframe.
Thoughts about distortion. I vaguely remember saying @rcabanier mentioning that Quest doesn't return the joints data that exactly match user's hands for privacy reasons. Instead a generic hand size is returned. Wonder if the discrepancies I'm seeing are related to the different approaches between Meta Browser and Safari. It's subtle and hard to capture in video.
from aframe.
Did a second test and Quest 3 hand tracking definitely feels less jittery than Vision Pro with the example linked above: https://aframe.io/aframe/examples/showcase/hand-tracking/
This might not be a bug in Safari or A-Frame just differences between hand tracking systems.
I captured a video in each headset to compare. Ignore the color differences (separate issue) Videos were taking in same room, in same lighting conditions just a few mins apart.
Vision Pro
handTrackingAVPSmall.mp4
Quest 3
handTrackingQuest3.mp4
from aframe.
Read somewhere that hand tracking only runs at 30Hz on Vision Pro. Might be part of the issue.
from aframe.
Related Issues (20)
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- Add documentation for before/after API
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- GLB frosted glass material only marginally affect primitives, doens't affect <a-text> or <a-image> HOT 3
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from aframe.