Comments (6)
Thanks for reporting this bug! Is there a particular location where this can be easily reproduced?
from opentesarena.
you can noclip out of any cities walls, but without cheats you can go to cities that have unwalled sections like Southpoint in Valenwood
from opentesarena.
Possible solution for this is to have the engine calculate how tall a texel in an Arena mountain texture is in degrees, then move the projected vertices down by that much so it still works in case textures are able to be modded to have any resolution. This all rests on the assumption that the original game does indeed shift mountains down by a pixel.
from opentesarena.
A quick look through MOUNT000.IMG through MOUNT022.IMG shows that they in fact don't have a 1 pixel gap at the bottom like I originally thought, which is weird because I was so sure about that. So it could just be a renderer bug.
from opentesarena.
The volcano in Morrowind does however (VOLCANO1.DFA and VOLCANO2.DFA), so that is one place with the gap.
TEMP10.IMG has a gap.
from opentesarena.
This still happens in the new renderer but this issue can be closed. Reason:
The engine works like Minecraft - there is a set of loaded chunks around the player. The player's camera is some height above the ground and will be able to peer over the edge of the world pretty easily if there aren't that many chunks:
The solution is to have more chunks so they stretch further out to the horizon and the perceived gap between the world edge and distant land shrinks (although performance is bad right now):
I guarantee the meshes for all distant lands have their bottom edge resting on Y=0, and the rasterizer samples the center of pixels, so there is definitely no rounding or off-by-one problem happening here.
from opentesarena.
Related Issues (20)
- Rename default branch from master to main HOT 6
- Improving first-time contributor experience on Windows HOT 1
- Software renderer redesign for 0.15.0 HOT 6
- A Question about the capablities of OpenTESAreana HOT 1
- Is this still being worked on? HOT 2
- [Future Enhancement] Fan translations support (and improved .EXE unpacking) HOT 11
- Hit Chance Calculation. Clarification/Verification requested for wiki HOT 1
- Is external MIDI supported? HOT 1
- Switch to GitHub Actions HOT 4
- C++20 HOT 3
- Change Travis CI badge in Readme to GitHub Actions HOT 2
- Change ArenaPath to ArenaPaths HOT 8
- Mysterious performance hiccup every ~3 seconds HOT 1
- Job system
- Very slow performance HOT 5
- -march=native not supported on Apple M1 HOT 2
- Game world palette documentation HOT 11
- Triangle clipping improvement HOT 1
- Revise Readme to prioritize obtaining game files from Steam HOT 3
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from opentesarena.