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gwilymk avatar gwilymk commented on August 19, 2024

I always wonderered why there were gaps and assumed it was just some weirdness with the tiles themselves... I haven't needed affine backgrounds myself yet so didn't run into this problem yet.

I'm happy with a kludge fix for now.

I'm planning on refactoring backgrounds entirely to look a bit more like ObjectUnmanaged and remove the current link between background tiles in vram and the background itself. That should allow for easier effects and management of vram. I've got a branch for it here which I'll probably finish after game jam season.

So if it fixes the current API I'll be happy to take it. Would you like to create a PR for it? The solution you have there seems perfectly reasonable to me and I'll make sure to integrate it in my refactor when I get round to completing it :)

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kouta-kun avatar kouta-kun commented on August 19, 2024

@gwilymk I've created a PR for it now :)

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gwilymk avatar gwilymk commented on August 19, 2024

Fixed in #735

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