AgentSamad's Projects
Cone detector for 3D, can detect objects within a cone dynamically. Cone can be resized and rotated at run time.
💫 About Me:
ChatGPT integration with Unity Editor
Plugins for mobile platforms to enable file downloads in background
Unity / XNA game patcher and plugin framework
Blob Character Creator is a tool that provides functionality to create, customize and animate blob-like characters. Blob Shader is used to achieving a blob-like appearance. The shader has created using a raymarching technique that uses complex calculations for rendering. The tool currently supports IOS, Android, macOS, and Windows platforms.
A 'Souls-like' game made in Unity3D.
Farklı renkli nesnelerin yayılması ve birbiriyle karışması
A collection of smaller bite-size samples to educate in isolation features of Netcode for GamesObjects and related technologies.
a project for cloning the mechanic of the game
Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d
Unity asset for fading obstructions
A collection of useful .gitignore templates
This project is a Jigsaw Puzzle game. The tiles are dynamically created at runtime based on Bezier Curve. You can play the WebGL version of the game on Faramira.
Blender project for 3D modelling and animations classes at my university. Realized in 2019.
The Magic Mask for Android
Expanded Math Functionality for Unity
A modular medieval game asset pack in Blender
Script to Combine Multiple meshes and materials into a single atlas
A Unity editor extension for finding all missing object references in your project
Unity Machine Learning Agents Toolkit
ObjectFlow flows the set of objects it creates towards the specified target
Based on http://www.miniclip.com/games/ores/
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!