Comments (4)
As per a previous email, Smiles is working on the Skirmish screen.
Keith
On Oct 23, 2014, at 3:39 PM, Patrick Graham [email protected] wrote:
There should be a skirmish creation screen where a user can start a battle between two bots of their choosing.
One selection may be limited to their own bots or both their bots and system bots.
For the other selection a user should be able to see a list of the public bots.
The list should be reasonably sized, so after the potential list grows to long it should be a partial list. If the list grows too long we should limit it somehow, perhaps randomly until we reach the point where we need to consider better solutions such as grouping them into categories.
The lists should maintain a user's privacy
We should never expose the URL of a bot unless the user who created it asks us to. We may even not want to expose consecutive primary keys for bots because that could open up potential ways a user can infer the id of a bot that is not public, rather we can create temporary references to the bots using something like a shortcode generator. The shortcodes can reference the public bot, but be changed when the privacy settings for a bot are changed.
The Skirmish settings should be configurable
Things like start time, and time between moves can make it easier for the battle to be viewed. Privacy settings can prevent the battle from being viewed by everyone, or allow it to be published as a public event from elsewhere in the site.
Once two bots are chose the user can launch a battle
The battle room should have a Signal R setup where people can watch the battle live from various machines. The URL for the battle should be a randomly generated id.
—
Reply to this email directly or view it on GitHub.
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Is this an issue or an enhancement? How are we tracking tasks?
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While it's not done yet by a longshot, I did some work on this so it's more-or-less working.
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OK, while there's room for improvement, I'm ready to call this done. I pulled out the main Battle View logic into a partial view so we can call it from any other views we make in the Battle Controller. The Skirmish code is now part of the Battle Controller rather than Home, but it's basically the way Patrick had it set up before. I forgot to branch this time... sorry. So it's already commited to the Master branch.
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Related Issues (15)
- Naming Scheme HOT 5
- Registerd Users/Front End
- Game State/Multiple Games HOT 6
- Energy Prevents Spawn HOT 6
- Standalone Testing Project HOT 11
- Mark Game Ended / Declare Winner HOT 1
- Allow users to register bots HOT 2
- Botlet Spontaneously combusts, destroyed by energy it should have collected. HOT 10
- Unable to edit bot HOT 1
- Systems Development Life Cycle Document Needed HOT 2
- Unable to delete bot HOT 1
- Game Allows Diagonal Movement HOT 3
- GameState Questions HOT 1
- Communication between bot and game server should be reversed.
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