Comments (3)
If the hero dies we reload last save
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-------- Original message --------
From: aknobloch [email protected]
Date: 10/21/16 3:34 PM (GMT-05:00)
To: aknobloch/An-Endless-Night [email protected]
Subject: [aknobloch/An-Endless-Night] What to do if Hero dies? (#6)
We need to handle case if Hero dies. Not sure how to implement this, relies heavily on how the Menu system will operate. In DamageHandler.attackHero().
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from an-endless-night.
Yea, but idk how to implement that. First we have to alert the combat menu boundary object, and then maybe take them back to the main menu?
from an-endless-night.
Finished. Outputs a message, and opens up the main menu. Fixed in commit 7b3156a
from an-endless-night.
Related Issues (20)
- Monster descriptions formatting
- Tengu Not dropping anything.... HOT 2
- Text input HOT 1
- Lock... HOT 1
- Game Over loop HOT 1
- bugs in InventoryMeny.unequipItem () HOT 1
- more graceful InventoryMenu.useItem () HOT 1
- west Garden is listed twice HOT 3
- View Item bug HOT 1
- Trying to equip item bugs HOT 1
- Kitsune’s Tail gives you health after monster attacks HOT 3
- Kokeshi Doll
- Healing Potion percentage
- Infinite loop after end game HOT 1
- Show score change HOT 1
- Help menu HOT 1
- Ladder to Dojo Roof
- The game stops working if you enter in a command to fast. The game still runs but will not allow you to move forward or enter commands HOT 2
- Use Item in InventoryMenu
- Return option in InventoryMenu
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from an-endless-night.