Comments (5)
@bogen85 Let's proceed and rewrite it in python.
You can start by creating the CudaText_up_py repo just now.
Let's have the additional cudaup repo. we will merge or not merge it later.
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Alright, sounds good. I'll create my own CudaText_up_py
repo and proceed from there.
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Great! I will try it soon.
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Hi, guys. Tried CudaText_up_py for MacOS.
opened an issue here: bogen85/CudaText_up_py#1
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@Alexey-T I created CudaText_up_py
It seems to work on FreeBSD and Linux, but I'm sure I have permissions and other issues to work out, plus I've not exercised the "install packages to Lazarus" as I've not make my own custom Lazarus directory.
As such, I would consider this work in progress as I work out any issues.
For now see ./cudaup.sh --help
until I get a working README.md
Python to use is automatic, ./cudaup.sh finds a compatible one and uses it (but one can be specified). I will document that in the README.md.
One does not need to be in the CudaText_up_py directory to run the script, one can provide the complete path to the script (the other files/folders it comes with must reside with the the script.) I don't have it working if it is in PATH yet, but I will add the ability to run it from anywhere if it is the PATH.
By default the working directory (where src is created/used) is the current directory, but a different one can be specified.
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Related Issues (14)
- Offline build support HOT 5
- File/Folder permission HOT 3
- Missing LICENSE file HOT 1
- "unary operator expected" error HOT 3
- Not running on Fedora 37 HOT 12
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- switch bgrabitmap to custom branch HOT 5
- Error when compiling on ARM64 for QT5 HOT 13
- dir 'src' with poor attribs
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- Wrong (obsolete?) directory for bgrabitmap in packages
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