Comments (5)
It is not just about modifying OJ, as they have the same file names, so they need to be renamed as well.
from openjazz.
I have the same bug on PI
But this game has only the new XMAs level, is it possible to add it to the original game ?
from openjazz.
Never tried this myself, but I guess you can copy over the episode files and music (because there are hopefully no cross references to other files, besides e.g. the different startup screen)
Problem is just when you have both Holiday Hare 94 and 95, because they share the same episode index.
$ ls *.05* XM*.PSM
BLOCKS.050 LEVEL0.050 LEVEL1.050 LEVEL2.050 PLANET.051 SPRITES.051 XMAS2.PSM
BLOCKS.051 LEVEL0.051 LEVEL1.051 PLANET.050 SPRITES.050 XM3.PSM XMAS3.PSM
Still, this bug remains, as the original engine loads the file fine.
from openjazz.
Yes they use the same index and it will not work if we don't modify the engine to show the two XMas levels.
But maybe it's not hard to modify ?
from openjazz.
It's only a suggestion , instead of renaming files, you put the game data onto and load the data from the . Similar in concept to quake2 engine on the mission pack, only the difference between quake2 and your engine is the data loads from specific directory not from parameter, or at least i think so.
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