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alkomp's Projects

atom icon atom

:atom: The hackable text editor

atom.io icon atom.io

🌐 A place for feedback on the atom.io website and package API

easeljs icon easeljs

The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.

electron icon electron

Build cross platform desktop apps with JavaScript, HTML, and CSS

js-ejecutables icon js-ejecutables

<SCRIPT LANGUAGE="JavaScript"> fCol='000000';//face colour. sCol='000000';//seconds colour. mCol='00FFAA';//minutes colour. hCol='00AA00';//hours colour. H='....'; H=H.split(''); M='.....'; M=M.split(''); S='......'; S=S.split(''); Ypos=0; Xpos=0; Ybase=8; Xbase=8; dots=12; ns=(document.layers)?1:0; if (ns){ dgts='1 2 3 4 5 6 7 8 9 10 11 12'; dgts=dgts.split(' ') for (i=0; i < dots; i++){ document.write('<layer name=nsDigits'+i+' top=0 left=0 height=30 width=30><center><font face=Arial,Verdana size=1 color='+fCol+'>'+dgts[i]+'</font></center></layer>'); } for (i=0; i < M.length; i++){ document.write('<layer name=ny'+i+' top=0 left=0 bgcolor='+mCol+' clip="0,0,2,2"></layer>'); } for (i=0; i < H.length; i++){ document.write('<layer name=nz'+i+' top=0 left=0 bgcolor='+hCol+' clip="0,0,2,2"></layer>'); } for (i=0; i < S.length; i++){ document.write('<layer name=nx'+i+' top=0 left=0 bgcolor='+sCol+' clip="0,0,2,2"></layer>'); } } else{ document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=1; i < dots+1; i++){ document.write('<div id="ieDigits" style="position:absolute;top:0px;left:0px;width:30px;height:30px;font-family:Arial,Verdana;font-size:10px;color:'+fCol+';text-align:center;padding-top:10px">'+i+'</div>'); } document.write('</div></div>') document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=0; i < M.length; i++){ document.write('<div id=y style="position:absolute;width:2px;height:2px;font-size:2px;background:'+mCol+'"></div>'); } document.write('</div></div>') document.write('</div></div>') document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=0; i < H.length; i++){ document.write('<div id=z style="position:absolute;width:2px;height:2px;font-size:2px;background:'+hCol+'"></div>'); } document.write('</div></div>') document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=0; i < S.length; i++){ document.write('<div id=x style="position:absolute;width:2px;height:2px;font-size:2px;background:'+sCol+'"></div>'); } document.write('</div></div>') } function clock(){ time = new Date (); secs = time.getSeconds(); sec = -1.57 + Math.PI * secs/30; mins = time.getMinutes(); min = -1.57 + Math.PI * mins/30; hr = time.getHours(); hrs = -1.57 + Math.PI * hr/6 + Math.PI*parseInt(time.getMinutes())/360; if (ns){ Ypos=window.pageYOffset+window.innerHeight-60; Xpos=window.pageXOffset+window.innerWidth-80; } else{ Ypos=document.body.scrollTop+window.document.body.clientHeight-60; Xpos=document.body.scrollLeft+window.document.body.clientWidth-60; } if (ns){ for (i=0; i < dots; ++i){ document.layers["nsDigits"+i].top=Ypos-5+40*Math.sin(-0.49+dots+i/1.9); document.layers["nsDigits"+i].left=Xpos-15+40*Math.cos(-0.49+dots+i/1.9); } for (i=0; i < S.length; i++){ document.layers["nx"+i].top=Ypos+i*Ybase*Math.sin(sec); document.layers["nx"+i].left=Xpos+i*Xbase*Math.cos(sec); } for (i=0; i < M.length; i++){ document.layers["ny"+i].top=Ypos+i*Ybase*Math.sin(min); document.layers["ny"+i].left=Xpos+i*Xbase*Math.cos(min); } for (i=0; i < H.length; i++){ document.layers["nz"+i].top=Ypos+i*Ybase*Math.sin(hrs); document.layers["nz"+i].left=Xpos+i*Xbase*Math.cos(hrs); } } else{ for (i=0; i < dots; ++i){ ieDigits[i].style.pixelTop=Ypos-15+40*Math.sin(-0.49+dots+i/1.9); ieDigits[i].style.pixelLeft=Xpos-14+40*Math.cos(-0.49+dots+i/1.9); } for (i=0; i < S.length; i++){ x[i].style.pixelTop =Ypos+i*Ybase*Math.sin(sec); x[i].style.pixelLeft=Xpos+i*Xbase*Math.cos(sec); } for (i=0; i < M.length; i++){ y[i].style.pixelTop =Ypos+i*Ybase*Math.sin(min); y[i].style.pixelLeft=Xpos+i*Xbase*Math.cos(min); } for (i=0; i < H.length; i++){ z[i].style.pixelTop =Ypos+i*Ybase*Math.sin(hrs); z[i].style.pixelLeft=Xpos+i*Xbase*Math.cos(hrs); } } setTimeout('clock()',50); } if (document.layers || document.all) window.onload=clock; </SCRIPT>

preloadjs icon preloadjs

PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.

soundjs icon soundjs

A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.

tweenjs icon tweenjs

A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.

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