Comments (9)
That message is expected as part of SRCDS startup and not indicative of a problem.
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Is this the case with the Windows build too? I'm getting the same "unable to load plugin" there, except for Windows.
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What game?
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Is this the case with the Windows build too? I'm getting the same "unable to load plugin" there, except for Windows.
If metamod is otherwise functioning this error can be safely ignored
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What game?
My apologies. Counter-Strike: Source.
Is this the case with the Windows build too? I'm getting the same "unable to load plugin" there, except for Windows.
If metamod is otherwise functioning this error can be safely ignored
It doesn't really make sense to me to ignore an error, though. I've never gotten this before until I updated MM today. Prior builds never displayed it, which has me concerned that something is broken.
Edit: It may be worth noting that CS:S recently had an update, so not sure if maybe that could be triggering it.
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I've never gotten this before until I updated MM today. Prior builds never displayed it, which has me concerned that something is broken.
64-bit support is new in MM:S.
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There are 32-bit and 64-bit copies of MM:S in the same package to make distribution easier. srcds attempts to load both since it has no way to filter. One of them succeeds and one of them fails. As long as the "meta" command works, you're good. We have no control over this other than splitting our packages which would make distribution very complicated.
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Who could solve this error?
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