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josdejong avatar josdejong commented on July 3, 2024

Ha ha, thanks. We will look at the problem after the holidays.

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MiikaL avatar MiikaL commented on July 3, 2024

Any thoughts on this issue yet? We have now tried it on multiple Windows and Android based touch devices, and all of them have issues of some kind with the touch actions (depending on browser). Its odd really, since the timeline works so beautifully on an iPad/iOS.

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josdejong avatar josdejong commented on July 3, 2024

Implementations of touch events in browsers are quite a mess. You typically have a touchstart, touchmove, and touchend. But no out of the box solutions for long press, double tap, pinch, swipe etc. Mobile browsers fire both mouse events and touch events when you touch the screen, so you have to reckon with that too to prevent double actions. Anyway, it is far from odd that touch doesn't "just" work on any mobile browser :(

Maybe it is time to start using a multitouch library like hammer.js to really solve these issues.

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akaihola avatar akaihola commented on July 3, 2024

I was wondering about this on Android as well. Tried on the stock browser, Chrome and Firefox on an Android 4.1.2 phone, and scrolling and zooming didn't work at all in any of those browsers.

I've had a great experience with hammer.js on one project, so I'm sure that would be a good solution.

I did implement iOS/Android compatible drag/pinch about a year ago, and while it was tricky, eventually I got it to work. So, with patience, it's possible without a library :)

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alex-riviera avatar alex-riviera commented on July 3, 2024

Hi,
What about the use of a multitouch library like hammer.js?
Did you find a way to solve this issue?

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MiikaL avatar MiikaL commented on July 3, 2024

Haven't had a chance to take this issue further. Currently our userbase is overwhelmingly PC/iPad-based, so the problem is not as dire as I first thought (for us).

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josdejong avatar josdejong commented on July 3, 2024

For us the same, it doesn't have high priority at this moment

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