Comments (3)
@ThatOneCalculator Yes, this is using pacman
through msys2
since it's the only way to compile ffmpeg on Windows. It's like Wine on Linux, except it's the Wine for running linux on Windows.
It's part of the build instructions for ffmpeg for native compilation on Windows. Some helpful folks are working on adding Linux support though, so I'll be adding some additional information in the next week or so :)
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This is only supported on Windows right, now. I've updated the readme with this information.
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If it is only on Windows, then why would you include Linux package manager instructions in the readme? Step 5 says to use Pacman, the Arch Linux package manager (see below screenshot)
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Related Issues (20)
- Add text formatting support
- Add unicode support
- Add better object grouping for text/code objects
- Tech Debt: There's duplication when re-initializing complex objects
- LaTeX in C++
- SVG Paths should be normalized
- Fraction line in LaTeX rendering black HOT 1
- Add a text-editor for scripts HOT 1
- Add breakpoints in the script editor
- Add syntax highlighting in the script editor HOT 1
- Add debug watch window to the script editor
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- Add error highlighting in luaua script editor
- Add copy/paste and duplicate for game objects
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- Build fails HOT 1
- Allow oscilloscope output HOT 3
- Several Animations/AnimObjects are Broken
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- Issue when building with CMAKE
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from mathanimation.