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Un1xG0d avatar Un1xG0d commented on May 24, 2024 1

I think I narrowed down where the issue may lie, but I need to do some more digging. It looks like didRenderScene is called after the nodes get added, whereas the demo code completes rendering before the loop in addPolylines gets called. I'll close this issue out since it is not a bug with ARCL. Thanks so much for your help!

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halmueller avatar halmueller commented on May 24, 2024

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Un1xG0d avatar Un1xG0d commented on May 24, 2024

Where specifically does sceneNode get initialized?

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halmueller avatar halmueller commented on May 24, 2024

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Un1xG0d avatar Un1xG0d commented on May 24, 2024

It starts on line 86 of SceneLocationView. This file was pulled from the develop branch and has been unmodified, which is why I'm getting a little confused as to how/why it is nil.

https://github.com/ProjectDent/ARKit-CoreLocation/blob/3096c440e12da642bcf95f585a53ab316e190241/Sources/ARKit-CoreLocation/SceneLocationView.swift#L86

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halmueller avatar halmueller commented on May 24, 2024

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