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Comments (3)

daxida avatar daxida commented on July 24, 2024
Expected behavior
CodinGame adds parens like (n+1) as usize.

This is not true, CG does the same and as such the stub also crashes in the IDE

image
image

This is a hack (and a dirty one), that even crashes their stub before entering the IDE (and I'm not even sure why it ends up working).

You can test it yourself:

image

from coctus.

Andriamanitra avatar Andriamanitra commented on July 24, 2024
Expected behavior
CodinGame adds parens like (n+1) as usize.

This is not true, CG does the same and as such the stub also crashes in the IDE

Oops you're right. I've edited the issue description.

from coctus.

Andriamanitra avatar Andriamanitra commented on July 24, 2024

Turns out it's no longer possible to create clashes with loop N+1 so this problem only happened with one legacy clash which is now fixed.

from coctus.

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