Comments (5)
Yes. I too want to edit a couple of things. The project needs some work. There is no Autolayout in the storyboard. There is no use of having a Navigation Controller in the beginning.
from powerup-ios.
Yes, Also a Class is also required which handles the Database operations. Currently, every controller has database code which is unnecessary.
from powerup-ios.
Definitely. And I think the classes should be renamed to fit the conventions of iOS. For example, Choices.swift
should be ChoicesViewController.swift
.
I would try to work on them if I have enough time.
from powerup-ios.
(I am a GSoC aspirant)
I would restructure the code by having one Choices class where all of the repetitive code is written in this one class, and each scene inherits from it. This would increase code readability and efficiency.
from powerup-ios.
Covered in #71
from powerup-ios.
Related Issues (20)
- First letter of text in the storySequence is visible in X modes HOT 11
- Change references to systers travis link on README HOT 4
- Add couple of images of the app to the README HOT 2
- Add Contact section on README HOT 3
- Completed View Controller present in Storyboard HOT 2
- Some last letter words disappear in iPhone X and later models during dialogue preview HOT 2
- Karma Points shown incorrectly in Shop HOT 1
- UI/UX improvements to show selected items in Shop HOT 5
- ABOUT section untidy and not aligned HOT 4
- Purchased item gets temporarily unavailable in Shop HOT 1
- Size of boxes of Minesweeper games is not fit for iPhone X and latest models. HOT 9
- Background image of Scenario View is not cover the whole screen in iPhone X models HOT 1
- pros & cons scene is not shown HOT 9
- Travis CI test cases is not running HOT 15
- Consistency of Wiki Sidebar across Android and iOS repositories HOT 1
- Final Score of First level HOT 2
- Make ReadMe.md more interactive HOT 15
- Update Readme file HOT 18
- Update SQL library for Xcode 11 HOT 4
- Unit test ShopViewControllerTests.testUpdateExhibition() is failing HOT 3
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