Name: Phillip Stephens
Type: User
Company: @AxioDL @libAthena
Bio: Self taught C/C++ programmer, specializing in File IO and core engine development
Self taught PPC assembly, used to reverse engineer Metroid Prime.
Location: Washington State
Blog: https://axiodl.com
Phillip Stephens's Projects
Main
Nintendo 3DS emulator/debugger
CodeWarrior C++ symbol demangler
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
GameCube/Wii decompilation project tools.
Docker - the open-source application container engine
Decompiled scripts that compile to bytematching versions
Project template for decomp-toolkit
Simple and secure ECC and ECDSA
Yet Another NES Emulator
A gamecube/wii memory card manager
A Nintendo GameCube binary loader for Ghidra
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A Gamecube .DOL loader for Hopper Disassembler
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
C Library for Wii and Gamecube homebrew
Linux kernel source tree
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Construct type definitions for Mercury Engine.
Qt port of MPDR.
Automatically exported from code.google.com/p/mpxviewer
Pure C++11 Signals and Slots
A digital museum of video game levels
OBS
Sakura Suite plugin for Ocarina of Time Saves