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Comments (7)

jerqi avatar jerqi commented on June 10, 2024

Do you have the solution of the problem?

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xianjingfeng avatar xianjingfeng commented on June 10, 2024

Yes, it is be testing in our production environment. I will watch it for a while. If it's OK, I will create a pr

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jerqi avatar jerqi commented on June 10, 2024

Could you share your solution? We can discuss first.

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xianjingfeng avatar xianjingfeng commented on June 10, 2024

Could you share your solution? We can discuss first.

  1. In server side, if requireBufferId not found when send data, thrown an exception.
  2. In client side, if fail to send data, require buffer again.

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jerqi avatar jerqi commented on June 10, 2024

cc @colinmjj . There seems not be cases in our production environment. But I think the analysis is correct. What do you think?

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colinmjj avatar colinmjj commented on June 10, 2024

I think @xianjingfeng is right, with current implementation, OOM will happen if requireBufferId was expired in Shuffle Server already, this maybe caused by GC, network problem, high workload in shuffle server etc.
It's better to have the limitation to accept the data with requireBufferId only to avoid such problem.

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jerqi avatar jerqi commented on June 10, 2024

closed by #157

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