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colinmjj avatar colinmjj commented on May 29, 2024

@zuston The current implementation limit the number of connection, because don't want too many connection established between client and shuffle server.
We also plan to improve this by using netty instead of Grpc, not only about throughput but also reduce unnecessary serialization in Grpc.

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zuston avatar zuston commented on May 29, 2024

Glad to hear this. From the flame graph, due to extra memory-copy, it cost too much time in shuffle server side.

If using the netty to directly manipulate shuffle data bytebuf in off-heap, it may get better performance.

Besides, do we need to w/r shuffle data to files using nio to match with the netty? Please let me know whether i'm wrong.

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jerqi avatar jerqi commented on May 29, 2024

@zuston The current implementation limit the number of connection, because don't want too many connection established between client and shuffle server. We also plan to improve this by using netty instead of Grpc, not only about throughput but also reduce unnecessary serialization in Grpc.

Could we put this into the 0.7 version plan?

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colinmjj avatar colinmjj commented on May 29, 2024

@zuston The current implementation limit the number of connection, because don't want too many connection established between client and shuffle server. We also plan to improve this by using netty instead of Grpc, not only about throughput but also reduce unnecessary serialization in Grpc.

Could we put this into the 0.7 version plan?

Yes, I think so

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zuston avatar zuston commented on May 29, 2024

So do we have a roadmap of version-release/features in github? @jerqi

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jerqi avatar jerqi commented on May 29, 2024

So do we have a roadmap of version-release/features in github? @jerqi

Not yet. 0.6 version's main feature is to support K8S.

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