Comments (2)
Writing plugins was of complete ease for shops. I will say, however, that the error messages it prints out should be more clear.
For instance, I was stuck on why I got a KotlinNullPointerException. It turned out it was due to adding an item name that didn't exist. After some debugging by modifying the DSL, the item at fault was "Kharidian headpiece" (despite copying from the wiki), only to find it is actually spelled "Karadian headpiece" in the source. If the error was more clear to that it being a spelling error (perhaps InvalidItemException
or something?), it would have saved a lot of time. I had the same thing happen to waterskins and had to rinse and repeat the process.
Albeit this can be resolved by putting IDs for all items, that was not the intention behind the DSL.
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Expanding on above, I'd like to also eventually provide editor support in IntelliJ for this sort of thing. An Apollo plugin could load the users local cache and do error-checking on annotated methods to determine if a given string identifier is a valid unique entity, ambiguous, or not valid at all.
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Related Issues (20)
- Port the Ruby Herblore plugin to Kotlin HOT 3
- Improve lookup algorithm in areas plugin HOT 2
- Expand the "Introduction to apollo plugins" documentation
- Investigate if runtime plugin reloading during development is feasible
- Plugin API ergonomics HOT 8
- Door plugin lacks support for gates, curtains, etc HOT 4
- Command to get another player's position HOT 2
- Command to teleport to another player
- Add magic plugin for kotlin HOT 2
- Add support for providing configuration to player persistence implementations HOT 1
- Fix message releasing (netty 4) HOT 7
- Update from Java 8 to Java 11
- Slack link not working HOT 1
- Update README.md file HOT 3
- [Tracking] OSRS support HOT 2
- Support loading and analyzing existing gamepacks HOT 2
- Redundant abstract modifier in SynchronizationBlock HOT 1
- Get bytes when no transformation reads bytes reversed
- TODO comments
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