Comments (2)
As of now, only the first slot is being filled because there is only one type of consumable object: coin. However, if you look at the if statement, if (items[i] != null && items[i].itemType == itemToAdd.itemType && itemToAdd.stackable == true)
, other item types that you may add in the future will not just keep falling into the first if block. This is because the if statement above not only checks if the 0th item is not null; it also checks if the new itemToAdd can be stacked with the existing item in the 0th slot. If the new itemToAdd is not the same type as the existing 0th slot item, then the code will move on to the next slot by incrementing i and checking if items[1] is not null, and so on.
Hope this helps!
from devel-2d-games-unity.
Thank you @graceyh24! Closing this issue.
from devel-2d-games-unity.
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