Comments (3)
The same result for me, also the model rotation with the camera is wrong, it rotates around its axis, not with the marker axis.
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@nicolocarpignoli it works for me but the model is showed at the corner of the pinball.jpg image (see the screenshot above). It seems like the setting for the repositioning of the model has little or no effect.
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I have the same problem and I partially solved it by adjusting the position and rotation of the video, but I have a bigger problem, the NFT image recognition system works with the trex image in the example, but when I change this image to a custom one it does not work and the app gets stuck on the "loading, please wait" message and never moves from here. Any ideas how to fix it?
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Related Issues (20)
- DeviceOrientationControls iOS initial heading/alpha correction HOT 11
- multiple markers to place a image in same place..
- gps-new-camera iOS Errors HOT 2
- Which is the Three.js version? HOT 2
- Draw on webcam canvas prior to AR.js processing it
- 404 on https://raw.githack.com/AR-js-org/AR.js/master/three.js/build/ar-nft.js HOT 2
- Error when loading AR.js three.js location only build HOT 5
- android WebRTC Issue - Navigator.MediaDevice is not presented in your device HOT 2
- Modal is not rotating on mobile movement
- AFrame-ar who to get canvas?
- location based ar drift issue HOT 21
- Does it even work? HOT 14
- Wrong position click on model AR.js HOT 16
- Could not show Video in Wechat HOT 1
- [bug report] Stretched camera feed HOT 16
- [feature request] Implement floating origin on geolocation ar HOT 10
- [feature request] SimulateLatitude, SimulateLongitude work even if gps is turned on HOT 11
- [bug report] gps permission is asked twice on chrome for windows HOT 1
- [bug report] gps-new-entity-place distance property unavailable HOT 9
- "Multiple instances of Three.js being imported." warning, when working with npm packages of three.js and AR.js in one project HOT 17
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