Related Issues (20)
- Crash in ``void ir_print_glsl_visitor::visit(ir_texture *ir)`` HOT 3
- Can't build on Ubuntu 15.10 HOT 1
- Link fails on Mac OS X w/clang HOT 1
- switch statements not functioning? HOT 2
- GLSL printer doesn't output MSAA texelFetch correctly HOT 1
- Building for android HOT 7
- Metal and framebuffer fetch
- required preprocessor conditionals are optimized out. HOT 5
- cmake options to disable glsl_test, etc
- Why are there no releases? HOT 1
- Emscripten build with -O2 or -O3 causes optimizer to hang indefinitely HOT 1
- disable optimization for expression/line HOT 1
- Precision not output for sampler2DArray
- Support for storage buffers
- Crash on const variable initialization.
- Add support for GameMaker Studio constants HOT 2
- error C7011: implicit cast from "mediump vec3" to "mediump vec2" es 3.0
- Broken version check for support of sampler arrays in GLSL ES leads to incorrect error
- doesn't compile in xcode 13.0
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from glsl-optimizer.