Roman Keivan's Projects
🚀Actors is a framework empowering developers to make better games faster on Unity.
Google Cardboard XR Plugin for Unity
An advanced ocean system implemented in Unity3D
The De-Lighting Tool aims to remove the lighting that remains in 2D textures exported from photogrammetry software
FFT ocean for Unity
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.
An implementation of machinations framework in Godot Engine
This is learning project how to build the fast-paced futuristic hover racing game in Unity from Unite Training Day.
A light-weighted Unity LipSync solution.
This is match three game
Next gen iteration of the unity community ocean shader
Post Processing Stack
Resonance Audio SDK for Unity
Road Architect for Unity
Config files for my GitHub profile.
Simple rune generator
A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
Special Effects with Skinned Mesh in Unity
Снег, на котором остаются следы от шин или лап в Unity 3D
First-person shooter using Unity3D
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Implementations of programming design patterns in Unity with examples in C# when to use them.
Zara Engine for Survival Games