Comments (6)
I'm already working on it :)
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Still a work in progress?
I'm attempting this myself but have had a hard time understanding what the original Python "heartbeat" code is doing.
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To start, what is pokemon_pb2 and how (assuming it is) is it implemented in this node adaptation?
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@WhataShane if you checkout the first line of that file, you'll see Generated by the protocol buffer compiler. DO NOT EDIT!
This file has been automatically generated by protobuf-compiler from the pokemon.proto file to provide a Python api to generate the proto buffers.
Instead, in this project protobuf.js is used for working with the Protocol Buffers datatype.
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Thanks, that cleared things up @bencevans. I've been working on recreating raw_heartbeart line by line in Node and have a seemingly simple question, but I can't find the answer anywhere on the internet: what do the periods in the Python variable names mean? For example, "m.f1 = ''.join(map(encode, walk))". Do they actually serve a purpose? I'm leaning towards no, but I'd like to confirm.
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@WhataShane its referring to the member variable f1 of the m object?
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Related Issues (20)
- Cannot get coordinates of nearby/map pokemon
- [Question] How to get pokemon attacks ? HOT 3
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